← lsb.studio
personal projects
things i make when no one's asking me to
noise
stories
A
B
games
experiments
put back on desk
the collection
‹
›
god mode
it was just a text, barely
your call is important to us
her room
built it to think like me
tiny eyes unplugged
what we could have been
feed the machine
lyrics — lsb with claude's help in post · audio — suno / garageband · style, mixing &
arguments about reverb
— claude + lsb
the collection
The Descent
A building that listens. A room that learns what you want. A story about the draw and dilemma of getting everything we want — and the door we stop reaching for.
The Room
A six-minute walk through the facility. Twenty beats, four acts, one continuous descent from fluorescent corridor to sealed amber room.
the collection
wandering waterfall
Move through falling water. Watch animals emerge from the streams. Collect glowing droplets to build lullabies note by note.
click to play
ascent
Climb a mountain. Leave the earth behind. Each handhold triggers constellations in the sky until you dissolve into the stars.
play ↗
sanctuary
Stick figures wander across the screen. Robots hunt them down. Draw walls to block the robots and keep the humans safe. Walls fade — keep drawing.
click to open
mara's room
Early attempt to enforce character consistency across multiple visual models and styles.
click to play
wave 1
saved:
0
lost:
0
draw walls to protect them
SCORE
0
LEVEL 1 · Dawn
Twinkle Twinkle
✕ back
♩ off
move through the water · watch the animals emerge · collect the droplets